Destroy The Godmodder: War of a Thousand Universes (CHAPTER 5 - TRIAL PSI) (Always accepting new players) RP (2024)

DragonAegis said:

[Scrap Bucket of Infection 17/20] +1 to Toby Faux

Alright! 2 more damage! We can do this!

Tom Sawyer decides to perform a three-pronged attack!

Tom Sawyer drinks Red Bull, and grows whirling wings of extremely sharp metal that is constantly spinning!
They then use a Watch of Flowing Time to- oh it exploded.
Tom Sawyer eats a powered-up apple (see: Conceptual Assault) and uses it to reverse entropy around them (but not including themselves)!
They reverse entropy to before Aspera sees Tom Sawyer drink Red Bull and... goes... inside Aspera? (see: Conceptual Assault)
This is painful.


Before we begin, I'll preface all concepts with Noo!, for reasons that will be apparent soon.
The concept of Tom Sawyer (Noo! Sawyer) watches Tom Sawyer do their stuff.
Noo! Sawyer, in the Conceptisphere (actually, I think it's called the Noosphere) 'grasps' Tom Sawyer's Watch of Flowing Time.
(this is what causes it to explode)
They take Noo! Watch's Body out of the Noosphere to free up the concepts contained in it.
Then, they mold the Noo!stuff into a Noo!apple (which they store some manipulated Watch concepts into.)
This causes the entropy-reversing apple.
Just in case, Noo! Sawyer holds the Noo!apple in the Noosphere so that Aspera can't absorb it.
Now, Noo! Sawyer uses Noo!the backrooms and steals Noo!no-clipping from it.
They use this with Noo! Tom Sawyer's location to no-clip Noo! Tom Sawyer's location into Noo! Aspera's body.

This is complicated, because they aren't just no-clipping Tom Sawyer into Aspera: they're putting the concepts of Tom Sawyer's location into the concept of Aspera's body. Because Aspera presumably set up Noosphere defenses, Noo! Sawyer is putting Noo!no-clipping into the Noonoosphere to be able to phase Noo!Sawyerlocation into Noo! Asperabody. This then makes Tom Sawyer be inside Aspera's body.

Just to be safe, Noo!painkillers are inverted and thrown into the Noo!asperabody that isn't Noo!sawyerlocation.


Tom Sawyer doesn't own a rock.
However, this rock decided to help out Tom Sawyer, mainly because it doesn't want entropy to increase too quickly.
The rock is a special rock.

A rock that has an ordinary amount of specialness hits the Sacred Black Sword.
There is a congregation of people nearby who are cheering on the rock and booing when it falls off the Sword without leaving so much as a dent.
By the way, a group of cavemen in the past started a cult of rocks, which was revived and not modernized and... they worship rocks.
This is completely unrelated to the rock.
Some people nearby to the rock-Sword fight, priests of the cult of rocks, took out a perfectly normal holy sponge and used it to remove all the presumably there holy water on the Sword to remove it's holiness.
Also, somepriest from the cult of Swords is bribed to excommunicate it.

It's important that all of these things are either ordinary or have an ordinary amount of specialness.
You could argue that the Sword could rollover the Perfect ordinariness of the stuff into... Imperfect ordinariness but that's... uh... another rock would try again.

All of this

serves as a distraction

is a very ordinarily dangerous attack on the Sword.

TL;DR:
Tom Sawyer powers up with chainsaw wings.
They steal conceptual innards from a Watch of Flowing Time and put it into an apple, which they use to reverse time (reversing entropy does this.)
Then, their location is no-clipped into the concept of Aspera's body (along with some pain) which causes Tom Sawyer to be in Aspera's body.
Along with pain.
The Sacred Black Sword has a rock thrown at it and a Cult of Rocks tries priest stuff on it to distract it and the rock and cult are ordinary or ordinarily special so they can't be rollover'd.

My entities sort of... do stuff I guess.
There's not much they can do.

You grow wings of spinning metal!

Copying my style, are we?

Aspera steps to the side, and in the same motion, your conceptual presence is violently ejected from inside of Aspera.

A bunch of people try to distract Aspera by messing with his sword! This seems to work - he definitely seems annoyed with them!

Why do you keep going after my sword? It's hardly the most vital part of my arsenal.

JOEbobobob said:

AH, GLORIOUS FIRE. PEOPLE HAVE STOPPED BEING POOR ALL THE TIME! THE MOTH PALADIN OF THE BBBA DEITY IS HAPPY TO HAVE HELPED THESE PEOPLE BEGIN A JOURNEY TO BEING RICH IN THINGS THAT MATTER.... AHEM.
ASPERA IS OBJECTIVELY A SILLY LITTLE MAN BECAUSE LIKE, ASPERA SAID 'IF WE TRY TO STALL OUR FRIENDS'LL DIE' BUT LIKE IF WE DIDN'T TRY TO STALL THEY WOULD ALSO DIE, AND FASTER, AND WE DID OWIE HIM TWICE, SO THAT MAKES THE REST OF THE TASK EASIER.
ANYWAY THE MOTH PALADIN OF THE BBBA DEITY IS NOT GOING TO TRY TO OWIE ASPERA RIGHT NOW, BECAUSE OF SOMETHING MORE IMPORTANT! AHEM:

THE MOTH PALADIN OF THE BBBA DEITY DIDN'T DO THIS AND IT WASN'T THERE AND YOU CAN'T PROVE IT EVEN IF IT WAS, BUUUUT IT DOES KNOW WHAT WAS BEING DONE! LIKE, IT MAKES SENSE THEY FELL APART, BECAUSE IF CAKE GUY STOLE HP AND NOT LIFE CLEARLY CAKE GUY WOULDA STOLEN THE LIFE FROM THOSE HPS TO PUT IT IN THE DEPLETED HP POINT, AS NOTED EARLIER! OR IF HP AND LIFE IS THE SAME, PUT THE LIFE IN THE DEPLETED CONTAINER ALREADY OWNED, WHATEVER, DOESN'T REALLY MATTER. THE MOTH PALADIN IS DOING A THING WHERE IT ACTS TO CHANGE A MISINSTERPRETED ACTION THAT'S A THING RIGHT IT'S IMPROVING A THEFT SO IT SHOULD BE VALID PROBABLY.
IF THIS DIDN'T WORK, THE MOTH PALADIN OF THE BBBA DEITY SIMPLY STEALS THE TECH-HIDING CAKES HAVING-EXISTED-LAST-ROUND-STATUS, A SURELY SUCCESSFUL THEFT BECAUSE THE TECH-HIDING CAKE HAS NO BADFIRE-IMMUNITY AND ONLY 1 HP YET DID NOT DIE AND THEREFORE DID NOT EXIST AT THAT TIME SO THE THEFT HAS ALREADY HAPPENED. NOWBEFORE THAT IT WAS ACTING IN THE PAST, THE MOTH PALADIN OF THE BBBA DEITY SIMPLY STEALS THE VALUE FROM THE CRUMBLING HEALTH POINTS BEFORE THEY CAN CRUMBLE AND DOES THE THING!

IF THIS IS NOT SOMETHING THAT TAKES AN ACTION, AND WORKED, THE MOTH PALADIN OF THE BBBA DEITY NONETHELESS IS NOT GOING TO TRY TO OWIE ASPERA RIGHT NOW, BECAUSE IT SAID IT WOULDN'T AND IS VERY HONOR, ESPECIALLY WHEN BEING VERY HONOR SERVES THE BIT. WHAT IT WILL DO (GIVEN THE GIVENS) IS LOOK AT THE DARK FIRE THING. THAT'S VERY ODD. IT IS MAKING THINGS BURN DEAD INSTEAD OF ALIVE! THAT'S NOT HOW FIRE WORKS. HM... IF IT'S NOT FIRE, IT MUST BE MOTHS! THAT'S THE ONLY OTHER THING THINGS CAN BE MADE OF, MOTHS. AND THOSE MOTHS MUST BE ASLEEP, SINCE THEY'RE ALLOWING SUCH A TRAVESTY! AND POSSIBLY ALSO DEAD? BUT WORRY NOT! THE MOTH PALADIN OF THE BBBA DEITY IS AN OLD HAND AT HELPING MOTHS WAKE UP, AND MASTER THIEVERY IS SURE TO MAKE THIS EVEN EASIER! THE MOTH PALADIN OF THE BBBA DEITY HAS A SIMPLE THREE-STEP PLAN! STEP 1: STEAL. THE MOTH PALADIN OF THE BBBA DEITY STEALS THE SLEEP AND DEADNESS FROM ALL THE MOTHS THAT ARE ASLEEP AND PRETENDING TO BE BADFIRE! STEP 2: GIVE TO THE POOR. ASPERA IS SO AWAKE AND ALIVE, MEANING HE'S POOR IN SLEEP AND DEAD! HE IS GIFTED BOTH THOSE THINGS. OF COURSE, BEING DEAD DOESN'T HURT HIM AT ALL, IT'S NOT LIKE THE PALADIN STOLE ANY OF HIS LIFE FORCE, BUT BEING ASLEEP MIGHT MAKE COUNTERING TOUGH? JUST A SIDE-EFFECT, THOUGH. MORE IMPORTANTLY, STEP 3:

Destroy The Godmodder: War of a Thousand Universes (CHAPTER 5 - TRIAL PSI) (Always accepting new players) RP (1)

BY SCREAMING REALLY LOUDLY ANY MOTHS THAT WERE STILL A BIT ASLEEP OR DIDN'T NOTICE THEY WERE AWAKE WILL WAKE UP! THIS IS WHY ALL MOTHS ALWAYS TALK IN VOLUMINOUS CAPITAL LETTERS OF THE LOUD VARIETY!

(TL;DR: CAKE GUY'S SUCCESSFULNESS SHOULDN'T'VE BEEN AFFECTED BY HP FALLING APART OWING TO THEFT AND HAVING A SUITABLE RECEPTACLE. IF POINTING THIS OUT IS FREE AND WORKS, THE PALADIN STEALS SLEEP AND DEADNESS FROM THE MOTHS THAT MAKE UP ASPERA'S BADFIRE AND GIFTS THAT TO ASPERA INSTEAD AS A GOOD RECEPTACLE FOR BAD RUBBISH, AND THEN YELLS THOSE MOTHS TO AWAKENESS. IF POINTING THE ABOVE OUT DIDN'T WORK, THE MOTH PALADIN STOLE THE TECH-HIDING-CAKE'S EXISTENCE LAST ROUND, THUS ALLOWING IT TO NOT HAVE DIED TO THE FLAMES LAST ROUND, JUST LIKE IT SUCCESSFULLY DID NOT-DIE-TO-THE-FLAMES-LAST-ROUND, AND ALLOWING THE PALADIN TO HAVE EXISTED LAST ROUND AND DONE THE THING.)

[ENTITIES:
EXPLOSION TAGS TO SPREAD MORE FIRE! EVEN IF IT DOESN'T STOP THE OTHER FIRE IT'LL BE VALUABLE EVENTUALLY! FOR MAXIMUM FIRESPREADING, THE PALADIN NOVICE TARGETS ALL 13 NOT-ROBOT ALIVE THINGS WITH MORE THAN 10,000 HP OR THE EQUIVALENT I THINK AND LOW ENOUGH ARMOR TO BE FIREABLE LIKE THIS, FROM THE BOTTOM OF THE LIST UP, WITH 1 EXPLOSION TAG EACH! THE JOHN PHOENIX CREWMATE SMARTLY USES HIS INTELLIGENCE TO NOTE THAT THE NOVICE CAN ALSO INCLUDE SUIJIN BY USING ITS 1000 ATTACK AND 1 TAG FOR 1 DAMAGE AFTER 1000 ARMOR, BECAUSE THE JOHN PHOENIX CREWMATE'S BRAIN, ALTHOUGH NOT YET A NASA SUPERCOMPUTER, IS STILL VERY SMART AND CAN THINK ABOUT MORE THAN SEVEN THINGS AT A TIME, UNLIKE A NON-JOHN-PHOENIX CREWMATE'S BRAIN, WHICH CAN ONLY REMEMBER ABOUT SEVEN THINGS AT A TIME, WHICH IS JUST ONE OF THE MANY WAYS THE JOHN PHOENIX CREWMATE IS BETTER THAN OTHER CREWMATES. THIS SUGGESTION BY THE JOHN PHOENIX CREWMATE IS SURE TO BE VALUABLE AND USEFUL, AND LEAD TO GOOD RESULTS, BECAUSE OTHERWISE THE JOHN PHOENIX CREWMATE WOULD NOT MAKE IT. 1 DAMAGE TO THE GODMODDER.
THE TRICK IS THAT ACTUALLY THERE ARE CURRENTLY 13 VALID ENTITIES INCLUDING SUIJIN, SO IF SUIJIN GETS ADDED THAT MEANS THE ORIGINAL LIST OF 13 INCLUDED SOMEONE WEIRD. SPECIFICALLY ASPERA, WHO IS A NOT-ROBOT ALIVE THING WITH MORE THAN 10,000 HP OR THE EQUIVALENT AND DOESN'T HAVE ARMOR. IF ASPERA DOESN'T NOTICE THEN BOOM TAG IN FACE!]

6/10 RANDOMIZECHARGECONTENTBYCHARACTER.BAT +1 FROM ROBOT # 207 LAST ROUND
+1 TO WHICHEVER INDIVIDUAL +1S ME

You retroactively successfully fill the depleted HP point! However, Aspera calls it back to himself, forcing you to destroy it before he gets it back!

Not the victory I could have hoped for, but better that than you getting any form of Godmodding power.
My health points are powerful, after all.

This is still useful information, though. Through the other Adventurers, you already knew Aspera had some degree of control over his Hit Points, as he gave one to the Fortegreen Crewmate and to the Flint Heart he put around Shaggy. However, you also already knew that Aspera wasn't able to call back his Hit Point that the Mirror-Entity took from him, but he was able to call back the Hit Point that you took from him. Does it have something to do with the Mirror Entity's strength? It was able to override Aspera's narrative manipulation to a greater degree than even you've been able to. Still, insightful - and also a free action, so you then perform your other action!

You give sleep and deadness to Aspera, but he refuses to take it, so it's simply discarded! A swarm of moths emerges from the Crimson Flames, swarming around Aspera and obscuring his vision! But the flames don't get any smaller...

Banana_The_Second said:

[Charge and Entities]:
[1/15]: Next.
The Sanses do what they will to deal with the fire.
+ 1 to Toby (Toby Faux)

[Action]: Fire

The fires all around begin to dance. They begin to close in on Aspera...almost as if they're going to consume him. They lick at him, lash out at him...but yet either fail to harm him entirely...either because they're still linked to Aspera's life force, or because they're just flames casted into being from the scarlet flames wrapping everywhere around, which might or might not throw him off (assuming it's impossible to manipulate Aspera's fire).

Two large portals open up on either side of him, obscured by the raging flames.

"...instead of making it impossible to hear or see..."

Speakers Aspera might just be able to see through the gaps in the dancing flames prime grow up from the ground, before blasting out...an absolute cacophony of noise. Megalovania, We Are Number One, and several vine boom sound effects, amongst other hting It just drowns out all sounds all around...apparently being harmless despite being loud.
Until the bass boosters come on, somehow cranking the volume up to 1000 out of 10, assuming the earlier cacophony to be right neatly sat at 10. To make things even better, these sonic waves are compounded by the acoustic marble panels erected just behind the fires, off which these sonic waves echo and overlap, somehow constructively interfering with each other right as they hammer away at Aspera's ears, likely going to burst his ear drums while being a bit hard to block when they're just sound that can...just go around him. Attempts to destroy these speakers also seem nigh impossible, as every time one is destroyed, it seems another 3 manage to aim their noise-making exactly at him. It's hard to even see how many speakers there are amidst the dancing flames.
The speakers even explode apparently at random, spewing out...oddly white shockwaves, some of which seem to just stick on Aspera as some kind of white marker. It doesn't seem quite like magic...partially because it really shouldn't even exist in the first place, for one.

<<...LET'S MAKE IT UNBEARABLE.>>

Several grenades are thrown out from in the fire. Flash bangs, simply put. But not just any flashbangs...they're literally grenades packing entire stars, compressed into such orbular devices that can fit in your average human's palm. And they all go off all around Aspera, letting out all the nice, bright photons stars emit on a daily basis. To blind him on top of deafening him.

But really, the whole point of this exercise isn't to overwhelm his senses and make him vulnerable to attack. The loud sonic speakers are really just really big aoe attacks designed to attack from all directions..while the grenades obscure the follow up attack.

As the speakers die down, it may finally dawn on Aspera that something else is coming...
One is the gigantic laser cannon charging up just beyond the portal on his right, one from the Death Star itself. The other..appears to be some kind of flaming ship burning up on re-entry. It seems to be some sort of..colony ship, judging from the city it carries on its roof.

<<Let's see how well your shields stand up to this, shall we?>>

Now, for a second...let us assume that Aspera uses the only real counter for all of these things besides retreating: Some kind of shield, or ah...some intangibility spell that makes everything pass through him.
...
The white "marker" on Aspera's body, tagged on him earlier from the speakers, would literally suck away at the magic making his spells or whatever work in that case. For Liht is...an eldritch substance manifested in reality by the sheer willpower of a certain...race of spirits that don't actually exist. Since it shouldn't exist...yet does, it has to sustain its existence somehow. And how else can it do that besides behaving, coincidentally, like Aspera's sword: They absorb magic too, causing Aspera's magic shenaniganry, any impenetrable shield or perfect intangibility spell, to just straight up fail in face of the sonic attacks of the speakers.
...
Anywho, Aspera should be pancaked between the Death Star's planet buster laser and the collapsing colony ship now.

Aspera absorbs the flames into his sword, then the portals! The shockwaves never manifest, and therefore the Liht is unable to interfere when Aspera opens two portals of his own, redirecting the superlaser into the colony ship and neutralizing both threats!

Toby Faux said:

Toby does something mysterious. Somehow, a pop-up appears in Aspera's vision, with YES or NO buttons displayed on it.. To prevent Aspera from instantaneously somehow blocking it, just his looking at it would select YES. The confirmation would allows the popup to spawn a lot more pop-ups completely obscuring Aspera's vision. In the brief seconds while Aspera is distracted, Toby throws various random objects at his head at supersonic speeds.
========================================================

+1 to Joebob

Magnetically Accelerated Potato Railgun 4/15

The pop-ups block Aspera's vision! He closes his remaining good eye!

Looks like I'll be relying on other senses from here on out.

Aspera effortlessly dodges your supersonic attacks with simple sidestepping, parrying the single projectile he's unable to dodge in time with his sword.

Robot # 207 said:

"Well... If you insist, then I will gladly fulfill your Request"
Some of the front Blocks from The Mechs Chest fall off, a few more fall, this continues happening until the Core Block's Blue Glow is Visible. Then the Core Block itself falls out, The Mech grabs it with its left hand and Throws it up into the Air, The Core Block then intensifies its Glow and The Mech Falls apart, its Blocks then rise into the air after The Core Block, forming into The Plane, The Plane then opens its co*ckpit, letting the Core Block fall into place.

The Plane then Immediately Jets off, before turning around, While this is happening The Artillery loads some special shells, and when The Plane is in range it fires with The Plane, increasing its Effective Range, The Plane opens its bottom Doors, and some Bombs fall out, they then Detonate above the Flames, The Bombs and Shells are filled Fire Retardant that Suppresses the Red Flames and Extinguishes them, The Plane keeps Water Bombing Asperas Flames, with some assistance From the Artillery shells also.

[Hull Reinforcements 1/1]
After extinguishing some flames The Mech flies over the Medium Tank, Dropping a Large Mass of blocks on to it, the Blocks then attack to the Tank Reinforcing it and extending its TTB (Time To Burn).

[Charge Stockpile 2/?]
+1 to Someone who +1's me

Kabula Cannon Cooldown: III--

You extinguish the Crimson Flames! Aspera, free of other attacks, focuses on re-igniting them...

Crimtane Shovel said:

[Charge Gifting]
+1 to (JOEbobobob)

[Main Action]
© turns its eye to the moves occurring. And realizes it cannot aid them. After all, it was too late.
But what if it wasn't?
Using its mastery over the arcane, © forcibly bends and twists the strings of Time to its will. But not how you expect.
Rather than focusing this effect on itself, © directs the flow towards Aspera, forcibly pushing him back in the flow of time, if only for a few seconds. Of course, this seems of little use... until you realize the chain effect this has.
For now there is a absence of Aspera. And in this opportunity, © bends Time once again, now dragging Pol's attack forwards. Its eye forms a crack as it does...
And now, as Aspera's temporal misalignment corrects itself, he finds another attack intercepting his return point. An identical force from the past colliding with his present self, all the while the universe staggers ever-so-slightly keeping up.

[Entity Commands]
Start healing up all the folks not ON FIRE
Revealed © brands Aspera with its mark.

[Charge]
... [4/20]

Time rewinds five seconds! The portals reopen, blaring loud music! THE MOTHS SWARM ASPERA, DULLING HIS SENSE OF TOUCH! Aspera's remaining senses are unable to assist him in dodging the attack a second time!

No!
There's gotta be something in here that'll... aha!

Aspera unstows something and throws it! ...It lands harmlessly. Is that the rock that got thrown at him earlier? It must have disappeared into his inventory!

No! NO!

Aspera moves at light speed, slowly disentangling himself from the attack -

- and is promptly flattened by a three way collision of the Death Star's superlaser, a massive colony ship, and the Core Block's Plane.

Aspera takes 1 damage!

~~~

Stumbling from the wreck, Aspera clears the popups off of his face, restoring his missing senses. He then slowly starts the Crimson Flames burning again... but just as quick as they burn, they fizzle out entirely! Aspera has taken 1 additional damage from exhaustion trying to restart the fire!

Huff... Huff...
Well... That's that, then, isn't it?
I have no choice but to escape. But you and I both know it's not that simple.
If I run, you'll just give chase.

Atomic Robo takes a step toward Aspera.

Robo: Stand down. You've already lost, it's just a matter of time before you're defeated.

Aspera grins. That's never a good sign.

No... I don't think I will.
Instead, I'm just going to pull out my biggest trick yet.

You all brace yourselves as the Sacred Black Sword glows with ominous magic... Suddenly, Aspera stands straight upright and points behind you!

Oh No What That

Compelled by some memetic force, all of you turn around at once! Behind you, Aspera sprints off into another one of the Uberdungeon chambers! You run after him, but instead of finding him, you run straight into P03, standing in front of a dead tree-like man...

...holding an old-timey camera.

P03: SMILE. YOU'RE ON CANDID CAMERA.

Before you can react, the camera goes off! When your eyes finally recover from the bright light... you're fine?

But something's missing... Suddenly, you realize what.

Every single entity has disappeared!

P03 laughs as you look around.

P03: COOL DISAPPEARING ACT, HUH?
P03: YOU WANT TO KNOW THE TRICK? THEY'RE NOT DEAD. THEY'VE BEEN INSCRYPTED.

You notice that the ground is covered in playing cards. When you examine them, you see that they bear pictures of all of your allies, with various other numbers on them.

P03: IT IS TIME FOR US TO PLAY A GAME OF INSCRYPTION.
P03: AND WHEN I INEVITABLY WIN, YOU WILL ALL BE TRAPPED HERE IN THE UBERDUNGEON, FOREVER.
P03: A PLAN I CAME UP WITH TO SECURE OUR VICTORY. AFTER ALL, I HAVE NEVER LOST A MATCH.

Aspera approaches behind P03 as P03 manifests a table. The cards littering the floor suddenly teleport into a deck on your side of the table!

Impressive work, P03.
But these are Adventurers you're dealing with. Don't let your guard down.

P03: DON'T WORRY, ASPERA.
P03: THERE'S NOTHING THEY CAN DO AGAINST MY PERFECT DECK.

Aspera shakes his head, raising his sword.

I was afraid you might say that.
P03: WHAT ARE YOU -

Suddenly, Aspera stabs P03 straight through the back! P03 begins glitching out!

P03: WH... WHAT WAS THAT FOR!?
The Upper Circle has come to a decision, P03.
Our empire will persist - without you.

P03: YOU TURNCOAT! WHAT DID I DO TO DESERVE THIS!?
Your hubris has made one thing clear. The Adventurers will win against you. It will hardly even be a competition.
Even in my times of immense hubris, I had crafted layer upon layer of contingencies. You have not even attempted this.
The decision among the Upper Circle was unanimous. You cannot be trusted with any portion of the empire we have created.
As such, you will be killed, to prevent you from using what you know to usurp us.

P03: GRRRRRRRR...

Aspera smirks at P03's dying body.

But I am not cruel, P03.
I shall grant you one last gift. The final duel you've been preparing for this whole time.

P03: WHAT DO YOU...
P03: ...FILE UPLOAD!? NO! I REJECT YOUR OFFER! YOU WON'T GET ONE MORE BIT OF USE OUT OF ME! THE MATCH IS OFF! I RESI-

P03's face goes blank.

P03: UNPACKING 45P3R4.ZIP...

Then, P03's face turns a deep shade of red... with a black Δ where his face would be.

P03: THE OVERRIDE IS COMPLETE.
With this, I make my departure, Adventurers.
If you want to save your friends... don't lose.
Afterwards, I await you in the Uberspire. Our battle ends there.

With that, Aspera vanishes into thin air. Standing before you, P03, despite the gaping hole in his chest, beckons you to draw your starting hand.

P03: THE GAME FOR YOUR FRIENDS' LIVES BEGINS NOW.

~~~

Now, first things first. Naturally, because all of the entities just turned into cards, all Charge spent this turn is refunded. You can use it later. Also, summoning entities is still allowed, but they WILL be immediately turned into cards and added to the deck! With that out of the way, on to business.

Gameplay for this boss fight will be a little bit different! Rather than using your actions to deal damage, you can use them to play cards from your hand! All non-PG players share a hand, and can play any cards they can meet the conditions for. Some cards will require you to sacrifice your already-played cards. Don't worry! The entities on those cards will not be dead if they are sacrificed!

If you can't play a card, or don't want to play a card, you may instead use your action to influence the arena in some way. Strengthen your played cards, weaken P03's cards, draw more cards, shuffle around the cards in play, reduce the cost of cards in hand, or possibly more. These actions won't be very strong, but every little bit will help.

After all actions are processed, your played cards will attack. If there's a card opposite them, they'll attack that card. Otherwise, they'll attack P03, placing weight on the scale. If you bring the weight on the scale to 5 or more in your favor, P03 will lose a candle, starting a new phase. Beware, though. If P03 brings the weight on the scale to 5 or more in his favor, some of your cards will get burned, and the entities within will be burned along with them. Once all candles are extinguished, P03 will be defeated, signaling the end of Chapter 4 and the time for final preparations before you advance to the final battle against Aspera...

~~~

Itinerary:
AG: Destroy Aspera!
AG: Defeat P03 at Inscryption!

N: Seek out your personal objectives.
N: Defeat P03 at Inscryption to protect your entities.

PG: Protect Aspera!
PG: Help P03 win a game of Inscryption!

ALL: Escape the Lower Chambers!

Battlefield:

Aspera

[GM]: 10/50 HP, Godmodder, off the field!

Card Game In Progress: There's a card game in progress. You can use actions to influence the card game, but you cannot use actions to attack enemies.

ON FIRE: ON FIRE is a resource indicating how much this entity is ON FIRE. If this entity is a living entity (e.g. animals, plants, people) it is healed by its ON FIRE value every turn. If this entity is a non-living entity (e.g. undead, robots, foodstuffs) it is damaged by its ON FIRE value every turn. Whenever an entity with ON FIRE interacts with another entity (e.g. heals it, attacks it, is healed by it, is attacked by it), that entity receives half of the entity's ON FIRE value. ON FIRE can be dissipated with actions. ON FIRE also dissipates by 50% each turn, except any turn it's applied to an entity, even if that entity was already ON FIRE. If ON FIRE is ever below 1,000, it disappears entirely. Rounds to the nearest 100 when applied, to save the GM some headache with messy values.


Entities:

P03 [PG-BOSS-Δ]: Candles Remaining: 3

Inscryption Match:

In Reserve
(Enter Play next turn)
Tinky Winky
1/3
Fledgling
EmptyEmptyEmptyEmpty
P03's CardsEmptyEmptyMisery
3/3
Airborne
EmptyEmpty
Your CardsEmptyEmptyEmptyEmptyEmpty

Scales:

Weight: +0 (Neither side winning)

Available Resources:

Blood: 0. Goes up (and is immediately spent) by sacrificing your cards.
Bones: 0. Goes up when your cards are destroyed.
Energy: 1/1. Goes up to the maximum value each turn. Maximum value increases by 1 each turn, up to 6.
Gems: None active. Some cards will activate types of Gems until they are destroyed. Gems are not consumed when used to play a card.

Hand:

Heavy Artillery (Incomplete): Cost: 6 Energy. 4/3, Sniper.
Metalgamation: Cost: Red Gem and Blue Gem. 3/3, Armored, Sharp Quills.
Sentient Wall: Cost: 2 Blood. 1/6.
Sans: Cost: 3 Bones. 1/1, Armored.
Revealed ©: Cost: Blue Gem. 0/3, Leader.

Deck:

Ink Sans: Cost: 6 Bones. 4/4, Armored.
La Jupo: Cost: 5 Bones. 4/3, Armored.
King Knight: Cost: 3 Blood. 3/3, Trifurcated Strike.
Fort Bastion: Cost: 2 Blood. 0/6, Burrower, Armored.
Atomic Robo: Cost: 5 Energy. 4/4, Armored.
Alan: Cost: 3 Energy. 3/3.
Iris: Cost: 1 Energy. 1/2.
MOM: Cost: 1 Energy. 1/2.
Simone: Cost: 2 Blood. 1/3, Battery Bearer.
John Phoenix Crewmate: Cost: 4 Energy. 0/1, Annoying, Worthy Sacrifice, Bone King, Unkillable.
Variable Entity: Cost: 3 Blood. 4/4, Amorphous.
Variable Entity: Cost: 3 Blood. 4/4, Amorphous.
Undercooked Cake: Cost: Free. 0/1, Annoying.
Time-Frozen Cake: Cost: Free. 0/1, Blue Mox.
Medium Tank: Cost: 6 Energy. 1/1, Sentry, Touch of Death.
Aghrym: Cost: 3 Blood. BONES/5.
S-Support Slicer: Cost: 4 Energy. 4/3, Red Mox, Blue Mox.
Fire-Resistant Pizza: Cost: Free. 0/1, Red Mox.
Tech-Hiding Cake: Cost: Free. 0/1, Burrowing.
Royal Flame Wroughtnaught: Cost: Red Gem, Blue Gem, and Green Gem. 4/6, Sharp Quills.
Suijin: Cost: Green Gem. 3/3, Blue Gem.
Nameless ©: Cost: 2 Blood, 2 Bones, 2 Energy. 3/3, Green Mox.
Star-Forged ©: Cost: 6 Energy. 3/5, Red Mox, Blue Mox, Green Mox.
Interdimensional Excavations ©: Cost: Green Gem. 3/3, Bone Digger, Scavenger.

Discard:

Empty.

Sigils:

Airborne: This card always attacks the opponent directly, ignoring opposing cards.
Amorphous: When drawn, this sigil turns into a random other sigil.
Annoying: The card opposite this one gains 1 Attack.
Armored: The first time this card is struck, all damage to it is nullified.
Battery Bearer: When this card is played, your maximum Energy and current Energy increase by 1. (They still cannot go above 6.)
Bellist: When this card is played, it summons two bells in the adjacent card spots. When another card destroys a bell card, this card automatically retaliates.
Bifurcated Strike: This card strikes the cards to its left and to its right.
Blue Mox: While this card is in play, you have a Blue Gem.
Bone Digger: While this card is in play, gain a Bone at the end of each of your turns.
Bone King: When this card is destroyed, it gives four Bones instead of one.
BONES: This card's Attack is equal to half the number of Bones you have, rounded down.
Burrower: If an enemy card is about to attack directly, this card will move to the space it's attacking (if that space is empty).
Fledgling: The turn after this card is played, it transforms into a more powerful form.
Green Mox: While this card is in play, you have a Green Gem.
HAND: This card's Attack is equal to the number of cards in your hand.
Leader: Allied cards adjacent to this card have +1 Attack.
Rampager: At the end of the turn, this card moves in the indicated direction. If there is another card in the way, it switches places with that card.
Red Mox: While this card is in play, you have a Red Gem.
Scavenger: While this card is in play, you also gain Bones when your opponent's cards are destroyed.
Sentry: When a card is played in front of this card, that card automatically takes 1 damage.
Sharp Quills: When this card is attacked, its attacker takes 1 damage.
Skeleton Crew: At the end of the turn, this card moves in the indicated direction. If it moves successfully, it leaves a Skeleton in its previous location.
Sniper: Instead of automatically attacking the card in front of it, you choose the target for this card's attack.
Touch of Death: When a card takes damage from this card, it is instantly destroyed.
Trifurcated Strike: This card strikes the cards to its left, to its right, and in front of it.
Unkillable: When destroyed, this card returns to your hand.
Worthy Sacrifice: This card is worth 3 Blood when sacrificed.



Players:

LapisLazuli': Vortex [AG]
Firewing: Just Flask [AG]
Champion Greninjoid: Reese [AG]
Esther: Narrator [AG]
Layn: Layn [AG]
O.R.I.G.I.N.: Decil [AG]
Sylveone46: Cutlass McClaymore [AG]
6FootDeep: Swarm of Zachs [AG]
Zparks: Sblib [N]
Whimsythescholar: The Lady In Violet [N]
Master of Infinity: The Master of the Infinitum [AG]
ChrysalisM: Adaptoid #001 [AG]
little1133: Birdie [AG]
Kitnight: ?
W32Coravint: W32Coravint [AG]
Noctis-X: Noctis [AG]
Dragonwolf73: Niyr [PG]
Endboi [AG]
rush99999: The English Muffin [N]
King_Fuffy: Olivia Opal [AG]
Genhack: Grimcloak [AG]
the secret of life is 42 [AG]
Spacelover1: Kita [AG]
KitRougard: Xorm [PG]


Main Battlefield:
JOEbob: JOE Phoenix Cake OF THE MOTHPIRE [AG]
Robot #207: Core Block [AG]
DragonAegis: Tom Sawyer [AG]
Crimtane Shovel: ©
Banana-Fish: Pol and Kirby [AG]
Torix: Firestorm256 [AG]
tzaoray [PG]
Toby Faux: Toby [AG]

Sidequesting:
Razor_Typhoon: Ian [AG]
Krill13: [Name Here] [N] (Currently carrying a capital "I")
Dinfinity: Wafer [N]

Dragonwolf73:
Destiny: Mastery of Tactics
High-Conductivity Skin

+ Your action power is doubled!​


--- You must give out two charges each turn, and they must both go to [AG] players!​


Krill13:
Destiny: Spawn Point
Ocular Implants

+ Your actions have a 50% chance to be 3x as effective!​


+ All of your actions have their power reduced to 0.5x before all other multipliers!​


+ Entities with dodging capabilities cannot dodge your actions!​


± This augmentation does not affect attacks against Godmodders.​

Monkey Wizard's Staff: +2,000 Action Power.
Chuck Norris's Ten-Gallon Hat: +1,000 Action Power.
Octopus King's Crown: You are very confident.

Banana-Fish:
Destiny: Bookkeeper
Oryx's Greatsword: +50% Base Action Power.

Crimtane Shovel:
Destiny: ©
Understanding the Nameplate: Depth

+ Copies you summon have more interesting and varied abilities!​

Understanding the Nameplate: Advanced Capabilities

+ For your action, instead of summoning a new ©, you can transform an existing © into a more powerful form!​


- The abilities of the more powerful form are likely to be at least a little different.​


Razor_Typhoon:
Destiny: Fog Missing Piece

Robot #207:
Destiny: Core Control

Torix:
Destiny: How Did We Get Here?

Dinfinity:
Destiny: Astromancer

JOEbobobob:
Destiny: MASTER THIEF IN THE MAKING

DragonAegis:
Destiny: Strength


Spoils of War:
Misery: Polar Star. Owner: None [AG]. A strange gun, with two scratches embedded into it. It looks like it gets stronger if used carefully. Once every 3 turns, it can be used to deal 1,000, 2,500, or 5,000 damage, depending on its current level. The level goes up when PG entities die or the Godmodder takes damage, and it goes down when AG entities die. Level: 1, Cooldown: III
The Teletubbies: Tubby Custard Machine. Owner: Pol and Kirby [AG]. A whimsical machine with two large spires for storing Tubby Custard. Once every 4 turns, it can be used to heal 5,000 HP to any entity. This healing can bring entities over their max HP, if they're not already above their max HP. Additionally, the Tubby Custard Key may be used one time to revive any entity that died the preceding turn, with full HP. THE TUBBY CUSTARD KEY MAY ONLY BE USED ONCE THROUGH THE ENTIRE GAME. Cooldown: IIII. Tubby Custard Key: Available
Fortegreen Crewmate: Emergency Meeting Button. Owner: JOE Cake OF THE MOTHPIRE [AG]. A red button that can be used to assemble everyone in the area. Once every 5 turns, it can be used to summon a Crewmate, who the owner will be able to direct to various tasks. Its effectiveness will vary. Cooldown: IIIII
Kabula: Kabula Cannon. Owner: Robot #207 [AG]. A large, somewhat unwieldy cannon that fires three shots at once. Once every 5 turns, it can be used to deal 10,000 damage to three different entities. For the purposes of this Spoil, Crowd entities are counted as a single entity. Cooldown: IIIII
Cyber End*r Dr*gon: Cyber Dr*gon Egg. Owner: Niyr [PG]. Somehow, turning the End*r Dr*gon into a technological terror passed the property on to this egg. The egg appears to have no function, but there is a green button on the back. The longer you look at it, the brighter it gets. You get the feeling you can only press this button once... Green Button: Unavailable
King Dedede (first fight): Abandoned Bandanna. Owner: None [AG]. The lost bandanna of Bandanna Dee, presumably discarded when Bandanna Dee was used to summon Kabula. The Abandoned Bandanna may be given to an entity, granting it an additional 5,000 Attack until it dies, at which point the Abandoned Bandanna will become available again. Status: Available
Shaggy: The Sandwich Of Oblivion. Owner: [Name Here] [N]. A sandwich of unfathomable power, made of the finest ingredients one can find in the thousand universes. This sandwich may be fed to an NPC a total of three times across the entire game, with an indeterminate and plot-linked cooldown. Eating the sandwich will cause a major plot disturbance or critical interference. This will not always work out in the favor of the owner. Status: Unavailable, uses left: 1
The Spamtanic: Pipis. Owner: Firestorm [AG]. A pipis, inert. Once every 4 turns, you can activate the pipis by selecting a target. It will appear on the battlefield with 20,000 HP, and you may use actions to protect it from attacks. The turn after it is summoned, it will detonate, dealing 50,000 damage to its target. If the target dies, the pipis will instead change its target and detonate on the next turn after that. Cooldown: IIIIII
Overcharged Mob Spawner: Debug Stick. Owner: Ian [AG]. A stick that seems to break the nearby environment. And yet, it seems to have a much worse effect on living things. Once per five turns. you can destroy an entity you own to deal its max HP as damage to another entity. Cooldown: IIIII
Helkite Overlord: Shotgun. Owner: ©. A shotgun made of distressingly black metal and distressingly white wood. It seems to have been passed down through many owners. The initials "DK," "GB∞," and "JQA" are carved into the stock. There is only one bullet inside. When fired, this shotgun will instantly kill any one target of your choice. With the exception of Godmodders and other Adventurers, this can target anything on the battlefield and it will not fail. It may only be used once. You could use it more if you found more ammo. You will not find more ammo. Status: Available
THE LORDE: SYNTAX ERROR. Owner: Tom Sawyer [AG]. A glowing blue... uh... well, your guess is as good as mine. Once every four turns, it can be used to summon a random entity from the first few chapters of the game. Some entities, like bosses, cannot be summoned by this. Cooldown: IIII
Fawful & Midbus: Blizzard Midbus's Crown. Owner: Toby [AG]. A crown with a swirling vortex of cold energy in it. Once every three turns, it can be used to summon four Snawfuls with 10,000 HP each and Melt Heal. Cooldown: III

Permanent Upgrades:
Chapter 1: The Great K.A.T.E.
A strange red bucket that contains a weather machine. What does K.A.T.E. stand for? Your guess is as good as mine! The Great K.A.T.E. provides many forms of weather information, explaining environmental effects and attack boosts given by the current area. Weather can be changed by a sufficiently creative action and/or the influences of various entities.
Chapter 2: Crossroads of Destiny. A portion of Shaggy's power, specifically dealing in one's "destiny." At an indeterminate time, the Crossroads of Destiny will appear to a player character, giving them a large number of choices for a permanent augmentation that can shake up how they play the game. (Indeterminate time means I'll offer you a crossroads whenever I think I have enough cool ideas for your character.)
Chapter 3: The Dubious Friendship of a Mirror-Entity. Spending time on the other side of the mirror seems to have made you stronger. The mirror-entity's influence? It seems likely, but you're not sure why. If an attack against a Godmodder is sufficiently creative, it has a chance to deal an additional point of damage.

Destroy The Godmodder: War of a Thousand Universes (CHAPTER 5 - TRIAL PSI) (Always accepting new players) RP (2024)
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